Age/Gender: 21, Male
Location: Sarasaland
Job: Graphic Artist
How are you gentlemen? All your base are belong to us. You are on the way to destruction. You have no chance to survive. Make your time. Ha Ha Ha.
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Whistle Status: Normal
Exp. Points: 175 / 180
Exp. Rank #: 173,121
Voting Pow.: 4.06 votes
BBS Posts: 5 (0 per day)
Flash Reviews: 22
Music Reviews: 5
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All Flash Reviews
22 Reviews | 3 w/ Responses
That was more of a mindfuck than episode 26.
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Cool, but I really could have used a laser power up of some sort. Everytime one of the other agents started shooting lasers I was all like "Why the hell don't I have a laser!?"
I also found it amusing that my commander called the health powerups "green orb thingys".
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I am not quite sure why Konata and Kagami were flying a plane, but it was still pretty funny.
Well animated too, and the voice acting didn't suck.
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Only the second I have ever played were the goal is to kill yourself, and this one was a challenge.
I give it an 8 because the graphics are lacking but intriguing, and because the music is repetitive. Gameplay is simplistic but does what it needs to.
What I do not understand is: IF IM HOLDING A GUN AND I WANT TO COMMIT SUICIDE, WHY THE HELL DO I NOT JUST HOLD THE GUN TO MY HEAD AND PULL THE TRIGGER INSTEAD OF DOING ALL THIS SHIT!?
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Very well done, it captures classic cartooning and Doctor Steel very well. The only question I have is how can the shady figure have eyes when Doc is wearing dark shades beneath it?
Ha it's best not to question cartoon logic.
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"Needs some work, but otherwise the best."
Alright. First of all, I really wish this had the other two songs in here. The creators of Tetris made two songs for a reason(the third being the menu music). I would also suggest a menu screen-they aren't hard to create, they're a good way to give credit to yourself, and they also allow a place for the music to be switched, the level be changed, etc.
I also noticed the sound did not last forever. I left it on all night, woke up, returned at 4:00 to find that the music had stopped, I had to lose in order to restart sound. It could also really use a mute button(which is found in the menu)
Also, the blocks have white lines in between sometimes, as well as a small white line between the bricks and the field.
The drop is also irritating, because it doesn't stop falling quick when I release the button, like the original tetris did.
A creative suggestion I have is that if you are going to leave in the gameboy casing in there, might as well have it so you can turn on the gameboy and see the screen light up and show the gameboy and nintendo logo(or a parody thereof). A battery warning would also be funny to show if we've been playing (or paused) too long.
Other than that, you did an excellent job with it. This is my favorite tetris on here, probably because it's the only one not mario or porn. It's also nostalgia inducing.
I give you an eight. I'd give you nine if it weren't for the lack of a mute button and the drop problem.
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A real cartoon?
Man, this is better than the stuff they show on modern TV.
This is around the quality of say, one of the classic Disney movies like Aladdin.
Forty two episodes. Wow. This will be amazing.
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Isn't nene supposed to be a psycho killer with knives, not innocent and helpless?
anyways it was excellent and well animated.
especially good with the angry faices, ahaha.
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"Thank you for helping us help you help us all"
This looks like it could end up as a pretty amazing game.
First off, the puzzles were well done.
I do question, however, the repetitive use of keycards. It's like Zelda dungeons: one key per door. Makes no sense. I'd shape it to a different level of keycard, like keycardlvl1access, lvl2access in order to access different colored doors.
Also, you say you're adding timers, so I hope you implement those correctly instead of just putting a timer in there for no reason. The timer in Portal was a countdown to the completion of GLaDOS' fresh batch of neurotoxin.
Also, make sure you insert the correct GLaDOS quotes, because it'll sound weird if she calls you a test subject when you work there.
I think it'd be a cool beginning, (rather than a table, some graffiti, and a big tv)to start in an office with a computer you can play with. And then the doors are locked and your alone in the office, and you use the computer to open the door and begin the game.
I'd also suggest adding interactive useless trinkets. People love those.
If you need help with anything, you can pm me, i've had experience in this sort of thing.
Author's Response:
the timer will be explained and used correctly. as well as the GLaDOS' quotes. Everything will fit together.
the beginning is really your office. that's how the artist imagined it. though an extra interactivity is a good idea, as well as using the computer to unlock the normal door.
if we do make a sequel...the different level access cards will be used. thanks
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of course, the hamster dosen't know that the cake is a lie!
anyways, it was fairly interesting.
The music was annoying at one point, where he was screaming in rage. Especially if you have your volume up and BAM blasted.
The animation gets a 3.5/5, keep practicing with those tweens.
gw.
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